Feature: Sid Meier’s Civilization and the Future of the Franchise.

A look at the popular game franchise and my take on the next iteration of the series.


It is now April and Firaxis Studios is closing the chapter on the New Frontier Pass, the year long bombardment of premium DLC and content interlaced with free updates to Civilization VI. The experiment brought some interesting content that enhance the game that, traditionally, would be considered at the end of its life cycle. Originally released in October of 2016, Civ 6 was an interesting iteration of the strategy franchise even in its vanilla state.

The game brought a lot of interesting changes and additions to the franchise, and carried over (and in some cases, improved) previous features. However, the game is not without its flaws. Two expansions and a variety of DLC, not to mention the aforementioned premium season pass that has been constantly injecting new life into the game this past year. While those additions did a lot for bringing adjustments to the game, it did not correct all its flaws, and even added a few (perhaps minor ones) more in the process.

Still, the game keeps drawing me back as I battle with the “age” old struggle of “one more turn.” The concept of taking a scrawny settler and single warrior and founding a city, then expanding it throughout the ages to ultimately become the dominant civilization has long been an intriguing one. The game instilled a love of history in me wanting more.

Now that the pass is over, the question arises, “what of the future for Civilization VI and the franchise as a whole?” Will the traditional life cycle of approximately 5 years prevail as development of the next iteration is long underway behind closed doors? Or will the developers continue to build upon what they have provided in VI and introduce another expansion or season pass? To be honest, the latter has me a bit worried. The game is quite full of complex systems that even sometimes have a hard time cooperating as they were not developed together. With that in mind, I have begun thinking of what my ideal version would be if I developed the next iteration of Civilization (hey… 7 is my favorite number).

Over the next few days, I will be releasing a series of blogs dedicated to this idea. The direction that I would like to see Civilization VII go. Some of my ideas can be quite a bit controversial. However, I feel that these would be an interesting change that would prevent the next just being a glorified rehash of previous versions. Before I get to the nuts and bolts, however, I feel a bit of background is in order. Tomorrow, I will post a general overview of my history with the franchise so that you see where I am coming from. After that, I will get into the nuts and bolts of what MY idea of the franchise would look like. So buckle up and prepare for a bumpy ride.


Sid Meier’s Civilization and the Future of the Franchise – Part 1

Sid Meier’s Civilization and the Future of the Franchise – Part 2

Sid Meier’s Civilization and the Future of the Franchise – Part 3

Sid Meier’s Civilization and the Future of the Franchise – Part 4

Sid Meier’s Civilization and the Future of the Franchise – Part 5

Sid Meier’s Civilization and the Future of the Franchise – Part 6

Geek Dad

The love between a father and daughter can be a strong one. When you share a joy, it only makes it that much better.

Among the greatest joys in my life is raising my daughter. From the moment she was born, by bond with her was forged and has continued to grow. As she has gotten older, she has developed quite the personality. She is now five years old (she’ll be six in September), and despite some frustrations, I can’t love her any more.

One of the greatest bonds that we have is our love of many things that fall in the “geek” domain. She has turned into quite the gamer already. She’s even beaten me a couple times at Mario Kart 8. Her last birthday was even Super Mario themed. Heck, she wanted me to build a “Super Mario World” (complete with Question Mark Blocks that we could jump up and hit and flag poles we could slide down) in our backyard, but that was a bit out of my budget (and expertise).

When she was younger, I often put her to bed saying “sweet dreams of unicorns, butterflies, and rainbows.” She loves unicorns now. She is my princess (I don’t care if that is cliché). She’s no delicate princess. She is a tomboy through and through. She’ll wear a princess dress and swing a sword around with a snarl on her face that would put Rocky Balboa to shame.

I’ve done my best to foster her love of “geekdom.” We watched many shows on Nick Jr and Disney Jr that had fantastical elements. Some of our favorites have always been Shimmer and Shine, Wallykazam!, Nella the Princess Knight… just to name a few. I bought books such as The ABC’s of D&D and The 123s of D&D by Ivan Van Norman, and Nobody Likes a Goblin by Ben Hatke. If you have seen some of my previous posts, I have even gotten her into tabletop RPGs via Amazing Tales.

Going forward, I hope to encourage her further (while I still have some influence). From Harry Potter to Willow, The Lord of the Rings to The Wheel of Time, and The Legend of Zelda to Dungeons & Dragons, I look forward to many adventures with her. Maybe one day her path may veer away from the world of Geeks and, if it does, I am OK with that. But perhaps the bonds that we share now will carry on her love and enjoyment and be more of a legacy than any book I may publish.

Worse comes to worse, maybe I can get her future brother/sister to take up the mantle.